v0.6[WHAT’S NEW]– Revamped save files workflow (fixed autosave slot with save copy function)
– Completed Everyday Heroes quest with one new hot scene
– Added two new trophies.
v0.4 2D
– Added base settings menu
– Added new environments and characters
– Added first special event the diner
– Added new hot scenes
– Added 2 new trophies
v0.3 2D
N/A
v0.2.1 2D
Quick status update here. I already ported all the basic systems to the new remake project (save system, trophies, basic UI and objectives). The idea is to have all the groundwork ready for next version.
If you tried the demo version you noticed I’m keeping the core plot line, but also expanding the original scene’s content with ideas I wasn’t secure enough to implement in prior version. I keep following this line, with an expansion of the first hallway quest and I already added a couple of new environments.
A lot of things have to be redone but I’m quite happy to create again without having to restrain ideas due to the performance concerns of the real time 3D renderer (I’ll try it again at some point, but certainly in a smaller scope project).
v0.3.4.5
– Added a bonus animation to Juliet scene triggered after a mood check
– Fixed a bug that caused a spam of exception messages during the keyhole peep scene
v0.3.4
– Added a new quest (Juliet) including one new hot scene
– Bug and text fixes
v0.3.2.3 Beta
– Added end of “Max Project” scene
– Added initial version of “Intimacy Animation Viewer” in the Studio Bunker
v0.3.2
– Added initial interactive content and new characters to the Campus and Boys Dormitory area
– Added “Treasure Detector” to Justin’s store, used to easily locate ‘lost’ valuable items spread around some locations
– Added Player Room stub (use consumables, start post-class events)
– Added first post-class event at the Two Whales Diner
– Fixed bugs (and probably added others)
v0.3.1
– Added SETTINGS menu (model shape, breast physiscs, mouse sensitivity)
– Added BUNKER STUDIO stub (3 first tokens can be collected in game)
– Added minor interaction elements in Art Classroom and Hallway scenery
– Added preview of the Campus scenery
– Randomized location of some quest items
– Fixed bugs (and probably added others)
v0.3
– Ported all animations to use Unity’s real time rigging constraints
– Added new quests/characters/location content
– Added 2 new trophies
– Added simple hair and breast physics
– “Enhanced” character models (Original/Enhanced user configuration not ready yet)
– Bug fixes
v0.2
N/A
Preview Build v0.1
Initial Release
As I said in the last post, I’ll start posting preview builds before the first “official” release. I’ve been working on character control and environments these last weeks and, if you wish, you can now check how these new systems work in this preview build.
This preview adds the standard WSAD first person control and 4 new environments that will be populated with characters and interactivity later. I also changed the choice UI mechanic to make use of the keyboard instead of the mouse, allowing you to control the camera and take actions independently. There’s no new character story content added in this build, but you have to play the intro quest again to before checking what’s new (sorry about that).