Guild Project [v0.22.1][Guild Project]

Free Download Guild Project [v0.22.1][Guild Project]

Overview

Guild Project v0.22.1 by Guild Project, Guild Project is about The story will revolve around newcomers to The Adventurer’s Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.​


Updated: 2021-11-01
Release Date: 2021-11-01
Developer: Guild Project Patreon – Twitter
Censored: No
Version: v0.22.1
OS: Windows, Linux, Mac
Language: English
Genre:

2dcg, RPG, Big tits, Fantasy, Oral sex, Vaginal sex, Lesbian, Sex toys, Handjob
Installation
1- Extract to desired location.
2- Click on “GuildProject.exe” to start playing.
Changelog
v0.22.0

– Gameplay & UI related changes :

– Town Plaza :

‘Mountain Area – River Side’ dungeon now available

‘Mountain Area – Summit’ dungeon now available

‘Mountain Area – Cave System’ dungeon now available

– Item Store :

‘Mountain Area’ materials and crystal shards now available for trading

– Dungeons :

‘Forest Area’ – increased the amount of ‘Gold’ found upon defeating enemies

‘Mountain Area’ – Eagle enemy now roaming around

‘Mountain Area’ – Salamander enemy now roaming around

– Buffs value normalized :

Defense/Resistance set to +25% for mono-targeting (+15% for multi-targeting)

Attack/Magic set to +20% for mono-targeting (+10% for multi-targeting)

Speed set to +20% for mono-targeting (+10% for multi-targeting)

– Debuffs value normalized :
Defense/Resistance set to -20% for mono-targeting (-15% for multi-targeting)
Attack/Magic set to -15% for mono-targeting (-10% for multi-targeting)
Speed set to -15% for mono-targeting (-10% for multi-targeting)

– Scenes & CGs related changes :

– Story progression : Vermillya will now join the party after completing the ‘Forest Area – Entrance’ on the second exploration

– Story progression : Oriphel will now join the party after completing the ‘Forest Area – Water Stream’ on the second exploration

– Neomi CG1 is now available and animated in engine (4 variations), head to the ‘Blacksmith’s Forge’ after completing the ‘Forest Area – Hidden Den’

– Oriphel CG1 is now available and animated in engine (4 variations), head to the ‘Tavern’ after completing the ‘Forest Area – Hidden Den’

– Ally related changes :

– Gabriella : “Shield Charge”:

Can now also be used in 2nd position

– Faelyne : “Ethereal Arrow Rain” is renamed “Arrow Rain”:

Changed from [Magical damage (75% ‘Magic’)] to [Physical damage (50% ‘Attack’)]
– Oriphel : “Eyes On Me”

Changed from [Magical damage (75% ‘Magic’)] to [Magical damage (50% ‘Magic’)]

– Enemy related changes :

– Bunny : “Powerful Blow” :

Target is no longer pushed back

– Bug fixes / Miscellaneous :

– Some stats have been adjusted

v0.21.0

 

– Ally Screen : UI tweaked

 

– Ally Screen : ‘Equipment Menu’ will now be the dedicated place to check and equip all crafted gear

– Ally Screen : ‘Attire Menu’ will now be the dedicated place to check and equip all acquired outfits (WIP for now)

– Enemy Screen : UI tweaked

– Ally Gallery Screen : UI tweaked

– Enemy Gallery Screen : UI tweaked

– Equipment Crafting Screen : UI tweaked (a lot)

– Town Plaza : ‘Mountain Area’ unlocked once the ‘Desert Area’ has been fully completed

– Dungeons : Ibex enemy now roams in the ‘Mountain Area’

– Dungeons : Lynx enemy now roams in the ‘Mountain Area’

– Dungeons : battle damage is now calculated within a range, instead of a flat number

– Dungeons : battle experience for each area will be reduced independently once the party reaches a specific level treshold

– Story progression : Oriphel will now join the party a bit sooner

– Bug fixes / Miscellaneous :

– Some stats have been adjusted

v0.20.0

– Scenes & CGs related changes :
– Faelyne CG1 is now available and animated in engine (4 variations), head to the ‘Item Store’ after completing the ‘Forest Area – Hidden Den’
– Bunny CG1 upgraded (now has 4 variations)
– Bunny CG2 upgraded (now has 4 variations)
– Snake CG2 is now available and animated in engine (4 variations)
– New dialogues added and some tweaked

– Ally & Enemy characters related changes :
– Skills : all buffs duration normalized to 5 turns
– Skills : all debuffs duration normalized to 4 turns
– Skills : all damage over time duration normalized to 3 turns

– Gameplay & UI related changes :
– Main Menu : ‘Settings/Options’ button is now displayed with the other choices (was top left hand corner)
– Town Plaza : changed the way available locations/dungeons are displayed
– Town Plaza : added some icons to show where to go to progress the story, unlocked dialogues and CGs
– Item Store : ‘Camping Gear’ now available
– Tavern : location now available
– Tavern : ‘Meals and Beverages’ now available
– Dungeons : all Dungeons layout have been reworked, their size has been increased from 35 tiles to 135 tiles
– Dungeons : added ‘Camping Spots’ that will let the party rest and restore their Health Points/Mana Points by using consumables from the shops
– Dungeons : added camera scrolling when the mouse gets to the edges of the screen or by using WASD/ZQSD or the arrow keys
– Dungeons : added some icons for battle, event, gathering and camping
– Dungeons : added ‘Gold Coins’ drop upon defeating Enemies
– Story progression : player can now get back to town during the prologue, mostly
– Story progression : town locations will unlock as the ‘Forest Area’ is secured
– Story progression : Vermillya will now join the party a bit sooner
– Story progression : Oriphel will now join the party a bit sooner

v0.19.0

New build, with the addition of Potions to the Item Shop, as well as the Inventory system to use them in battle !

***In order to get feedback on the Inventory, we are temporarily replacing some skills with “Use An Item”***

Tooltips will now be displayed with informations upon hovering buff/debuff in combat.

Also coming in this version, the animated CG2 for the Scorpion, with 4 variations !

– Scenes & CGs related changes :

– New dialogue added in the Blacksmith’s Forge

– New dialogue added in the Indoor Bath

– Scorpion CG2 is now available and animated in engine (4 variations)

– Gameplay & UI related changes :

– Item Shop implementation (second part, needs balancing) : Added “Health & Mana Potions” as consumables for Battle

– Item Shop implementation : Added “Click & Hold” feature when buying/selling to speed things up

– Battle Screen implementation : Inventory added, displayed with the “Use An Item” skill, in order to use consumables during battle !

– Battle Screen implementation : Status effect tooltips added, hovering a buff/debuff icon will now display its name, effect and remaining time !

Health and Mana potions are now available in the Item Shop, as our first consumables.

Remember that later down the line, HP and MP will not regenerate in between battles.

Early feedback would help tremendously to balance how they impact adventuring, especially since we will make adjustment to the Dungeon system (size, events, etc…).

v0.15.0

CG / Scenes related changes :
– Vermillya CG1 is now available and animated in engine (4 variations) ; head to the Indoor Baths after completing the Sand Dunes Dungeon
– Fox Enemy CG2 now has Voice/SFX
– Wolf Enemy CG2 has been reworked in engine
– Fennec Fox Enemy CG1 is now available and animated in engine (4 variations)
– Fennec Fox Enemy CG2 is now available and animated in engine (4 variations)

 

Ally related changes :
– Some stats have been adjusted

Enemy related changes :
– Some stats have been adjusted

UI / Gameplay related changes :
– Starting a New Game now offers multiple choices, allowing to start from scratch or with some progress already made
– Options Menu has been reworked :
– Video settings added to select Resolution and Fullscreen mode (need feedback)
– Dungeon settings description added
– “Escape” key to open/close
– Size and position changed for some UI buttons
– An icon is now displayed in the bottom right hand corner while Auto-saving in town

Bug fixes:
– Fixed an issue with the music volume not being set properly
– Minor fixes

Miscellaneous:
-The information panel on the Main Menu now lists most of the new content, all changes are still displayed in the Change Log if needed.
-Windows version has been build to be playable with both 32bit and 64bit systems.
-Now that the game file size is getting bigger, we’ll look into having the different CG variations regrouped into one animation file per said CG, instead of one per variation.
-As we are adding new battle skills, we might just do the same for the battle effects.
-This should help keeping the game’s size as low as possible in the long run.

Images





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